SPARTA IS GETTING READY FOR ARMA III

The group is getting very excited about the upcoming title.
Videos of game also give us a few spartan related in game content. Join the group discussions.
See the game trailer and more information in forums.

Posted 21 April 2012 - 02:38 PM by Halli~SPARTA~
Sniper Elite V2 - Interview with Senior Producer Steve Hart

Sniper Elite V2 is a reboot of the original sniper Elite, which was released in 2005. The setting of the game is the end of world war 2 in the streets of Berlin. Sniper Elite V2 will be released early may and will be available for Xbox, PS3 and PC.


Posted 12 April 2012 - 07:37 PM by Kavlarakos~SPARTA~
Legend of Grimrock - The return of the dungeon crawler

The small studio "Almost Human" from finland designed an indie-RPG, which can be compared with old classic titles like Dungeon Master (1987) and Eye of the beholder (1990). The gameplay is quite similiar to those titles, however it comes out with a fresh and uptodate graphic-engine.
The release of Legend of grimrock will be on 11th april and will be available on steam aswell.


Posted 29 March 2012 - 10:10 AM by Kavlarakos~SPARTA~
Max Payne 3 - Official release announced

Rockstar Games finally announced the official release of the upcoming sequel to the Max Payne series Max Payne 3. The action shooter will be available on 15th of May in North America and on 18th of May in Europe. However the pc version of the game will be released on 29th may in North America and on 1st june in Europe.


Posted 25 February 2012 - 04:00 PM by Kavlarakos~SPARTA~
Carrier Command - Official trailer

Bohemia Interactive Studios released new screenshots to their upcoming game Carrier Command. For further information visit www.carriercommand.com.

Quote:
“We’ve been working hard on getting all of the game’s pillars in place. Now everything is coming together, we’re excited to convey the Carrier Command experience and share our enthusiasm for the game.

Carrier Command: Gaea Mission has been in development for a while, but due to the special gameplay and the amount of player freedom, the Executive Producer emphasizes the importance of finetuning: “In order to make sure gamers get to enjoy a smooth game experience, we need to pinpoint the sweet spot between capturing islands, managing resources and reaching milestones in the game’s campaign. This demands a high level of precision on our part.”

Prague, Czech Republic, Wednesday 25 January 2012


Posted 26 January 2012 - 12:35 PM by Kavlarakos~SPARTA~