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DS_01 Burning Sands


Lightspeed~SPARTA~
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Operation: Desert Siege

 

Mission: DS_01 Burning Sands

 

Date: 06 December 2012

 

Time: 0430 hours

 

Location: Sth-West Dingor. Dry ground. Limited cover and concealment.

 

ds01map.jpg

 

Weather Conditions Clear; full moon; daybreak @ 0530.

 

1. Situation:

Welcome to the Jewel of Africa, Task Force Scorpion, this is Dingor Island. Rich in oil, diamonds and tourism and positioned right on the edge of one of the world's busiest shipping lanes, she is the envy of many African neighbours. It's no surprise given the success the Molatians have had in Afrenia, that they have launched a successful invasion from the east into Dingor. This time the international community isn't going to stand back and watch and we are launching Operation Desert Siege as of 0800 hours this morning with the key objectives to starve the Molatians of supplies and reinforcements and to drive them off the island.

 

In order to leave some kind of infrastructure intact, the Dingor government has requested that we try to preserve as much of the local architecture as possible. This means two things: firstly, we will not be launching air and missile strikes against enemy forces on the ground, and secondly, your unit is going to be getting your hands dirty a lot on this assignment.

 

2. Primary Objective:

Establish a base of operations on the south-western shores of the island. You will initiate a landing by zodiac in the early hours of morning with your primary objective to secure a compound on the high ground at Villa Altana.

 

ds01compound.jpg

 

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3. Secondary Objectives:

(i) Neutralise a Coast Guard situated west of your insertion zone to clear the way for reinforcements who will advance on the AO when your objectives are complete.

 

(ii) Destroy a radio transmitter located east of your insertion in the town of Medlina.

 

ds01radiotower.jpg

 

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(iii) Secure a second road block and destroy a BMP based in Alma located nth-west of Villa Altana.

 

ds01bmp.jpg

 

Uploaded with ImageShack.us

 

4. Enemy Capabilities

Molatian forces comprising 3-4 man patrols and defensive units protecting key assets; estimate 35-45 units.

Arms/Supplies: AK47, AKM, AK74-GL, PK, RPG.

Vehicles: 1xBMP; 2-3xTechnicals.

 

5. Friendly Forces

TF Scorpion - 8 units - DCU gear

Support: Nil

Civilians: None detected - proceed with caution

Arms required: 2xDemolition Charges; 1xMAAWS

Medic only heal x 8 - (ACE2 wounding system not currently implemented)

 

6. Command & Signal

Central Command callsign Eagle One.

Task Force callsign Scorpion

Ending Mission - Radio Eagle One when ready to end mission and earn points.

 

Required Add-Ons:

Lingor Island

Dingor Island

TF86 units

not ACE2 currently (to be implemented in future with ACE Wounding System).

Edited by Lightspeed~SPARTA~
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Operation: Desert Siege

 

Mission: DS_01 Burning Sands

 

Date: 06 December 2012

 

Time: 0430 hours

 

Location: Sth-West Dingor. Dry ground. Limited cover and concealment.

 

insert map

 

Weather Conditions Clear; full moon; daybreak @ 0530.

 

1. Situation:

Welcome to the Jewel of Africa, Task Force Scorpion, this is Dingor Island. Rich in oil, diamonds and tourism and positioned right on the edge of one of the world's busiest shipping lanes, she is the envy of many African neighbours. It's no surprise given the success the Molatians have had in Afrenia, that they have launched a successful invasion from the east into Dingor. This time the international community isn't going to stand back and watch and we are launching Operation Desert Siege as of 0800 hours this morning with the key objectives to starve the Molatians of supplies and reinforcements and to drive them off the island.

 

In order to leave some kind of infrastructure intact, the Dingor government has requested that we try to preserve as much of the local architecture as possible. This means two things: firstly, we will not be launching air and missile strikes against enemy forces on the ground, and secondly, your unit is going to be getting your hands dirty a lot on this assignment.

 

2. Primary Objective:

Establish a base of operations on the south-western shores of the island. You will initiate a landing by zodiac in the early hours of morning with your primary objective to secure a compound on the high ground at Villa Altana.

 

insert image

 

3. Secondary Objectives:

(i) Neutralise a Coast Guard situated west of your insertion zone to clear the way for reinforcements who will advance on the AO when your objectives are complete.

 

(ii) Destroy a radio transmitter located east of your insertion in the town of Medlina.

 

insert image

 

(iii) Secure a second road block and destroy a BMP based in Alma located nth-west of Villa Altana.

 

insert image

 

4. Enemy Capabilities

Opfor comprises 3-4 man patrols protecting key assets; estimate 35-45 units.

Arms/Supplies: AK47, AKM, AK74-GL, PK, RPG.

Vehicles: 1xBMP; 2-3xTechnicals.

 

5. Command & Signal

Central Command callsign Eagle One.

Task Force callsign Scorpion

 

SWEET

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ok the time i want to book this in is from 9pm on Saturday 13 October - GMT. Which is 7am for me.

 

i am putting finishing touches on Mission 2 as well so we should have 2 to run through.

 

No ACE2 required for these. Medic only revives.

 

Plus Lingor, Dingor and TF86 units.

 

And it's 8 players max, minimum 5 I would say to have chance of success. Opfor numbers estimated at 40-45!!

Edited by Lightspeed~SPARTA~
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