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Hoping someone can host a coop mission :)

#41 User is offline   Lightspeed~SPARTA~ 

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Posted 10 July 2010 - 07:39 AM

hi Zeno - yeh i had a look at that - bloody thing still keeps resetting itself.

i am continuing to rebuild mission from scratch and see if that works properly otherwise i MH6 said it could be network issue and i need to adjust script to fit dedi. Will keep you posted.

we'll get there.

Lighty.
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#42 User is offline   Lightspeed~SPARTA~ 

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Posted 11 July 2010 - 03:07 AM

Ran a test on this mission today and it's pretty close to ready now - just a couple of things to tidy up. :thumbsup:
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#43 User is offline   KalXen~SPARTA~ 

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Posted 11 July 2010 - 01:07 PM

Mission worked pretty well, you ran into one of the same issues Kav had with tasks and announcing to all players the status updates.
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#44 User is offline   Lightspeed~SPARTA~ 

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Posted 12 July 2010 - 11:39 AM

any ideas Kav? :thumbsup_anim:
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#45 User is offline   Kavlarakos~SPARTA~ 

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Posted 12 July 2010 - 11:43 PM

If it is the JIP issue I had in the Battle for Utes map you are talking about then I do have a few ideas for you:

First you have to edit your init.sqf. Put in these commands:

obj1=False;
obj2=False;
obj3=False;

publicVariable "obj1";
publicVariable "obj2";
publicVariable "obj3";

onplayerConnected {[] execVM "scripts\JIP.sqf"};

If you have more then 3 objectives just add obj4, obj5 etc.

Then put in the activation line of each of your objective triggers publicVariable "obj1"; obj1=true. For 2nd objective publicVariable "obj2"; obj2=true. And so on...



Create a new sqf file and call it JIP.sqf and save it into your scripts folder.
Inside this new file try out something like that:

If obj1=true then
{
Objective1 setTaskState "SUCCEEDED";
"1" objstatus "Done";
};

If obj2=true then
{
Objective2 setTaskState "SUCCEEDED";
"2" objstatus "Done";
};

If obj3=true then
{
Objective3 setTaskState "SUCCEEDED";
"3" objstatus "Done";
};



But the definations have to be the same you use in your briefing.sqf

I donīt know what kind of task system you use in that particular mission so there could be some conflicts with that way I am using.

I hope this is of any help...
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#46 User is offline   Lightspeed~SPARTA~ 

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Posted 13 July 2010 - 11:29 AM

love your work brother - i will put that in today, it seems to be what the BIS forums were saying the problem was too but couldnt give me the code to ammend it.

i will actually switch my mission building model and start building them using Daisan's model with the taskhint, the scripts to add or complete objectives and the ability to add objective easily on the fly.

also got my copy of OA and in messing around with the graffix i actually discovered that i have been running Chernarus at 1680x1050 when i should have been running it on this 32" screem at 1920x1080 - the difference in look is massive!!

so anyway, things are all looking for the coop format and once its all working 100% then the missions will flow faster.

Lighty.
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#47 User is offline   Lightspeed~SPARTA~ 

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Posted 21 July 2010 - 01:14 PM

quick update -

i did a rebuild of the mission following Dai's method of build and i think it's good now - will arrange with Zeno to test it soon. the format should allow for quick construction of missions as was my goal.
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#48 User is offline   Lightspeed~SPARTA~ 

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Posted 25 July 2010 - 12:12 PM

joy at last!!

i just played out the mission i made on the dedi and it worked properly start to finish.
at this point i can make some changes to improve it, but the main thing is it does what it is supposed to do - woot!

i have already commenced work on a second mission - this time using Combined Operations and Zargabad - another GR-style mission.
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#49 User is offline   Lightspeed~SPARTA~ 

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Posted 30 July 2010 - 04:42 PM

i have just completed the updates to my first mission and would like players to try it today - to have a reasonable chance at completing this we really need about 5 or 6 players.

it is a classic GR-style mission and takes place at the Arma2 version of castle_day (unfortunately it is nowhere near as good as the original GR castle but nothing will ever beat that gem).

do i have any takers?

mission will take about 30 - 40 minutes at most i reckon and will be a nice change from Dom.

no addons required and kits are pre-assigned.
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#50 User is offline   EBE 

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Posted 30 July 2010 - 04:48 PM

I am willing so let me know if i can join ...(if there's to many il step aside ..)


What time .... european.. (dutch) :question:
ello
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#51 User is online   Yankee~SPARTA~ 

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Posted 30 July 2010 - 04:49 PM

Time?
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#52 User is offline   Lightspeed~SPARTA~ 

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Posted 30 July 2010 - 04:50 PM

unfortunately living in Australia im at the mercy of the rest of the world - so when you're all on and ready - im in.
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#53 User is offline   Kavlarakos~SPARTA~ 

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Posted 30 July 2010 - 08:08 PM

View PostLightspeed~SPARTA~, on 30 July 2010 - 07:50 PM, said:

unfortunately living in Australia im at the mercy of the rest of the world - so when you're all on and ready - im in.



This is why they call it DOWN UNDER...
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#54 User is offline   Lightspeed~SPARTA~ 

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Posted 31 July 2010 - 12:09 AM

we call it ON TOP :Australia:
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#55 User is offline   Lightspeed~SPARTA~ 

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Posted 31 July 2010 - 12:33 PM

i am in server testing now - launch Arma2 only and look for tacserver.

i am on ts3 too,

join in progress.
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